Week |
Task |
How |
Completed |
Notes |
06/02/17
Pre-production period |
Initial research and ideas.
Research the concept of AR/VR. Produce a historical timeline of AR/VR in fiction and visual media.
|
· Research on Internet, books, first-hand experience.
· Mood boards.
· Look at Sci-Fi books, films and gaming.
· Brainstorm for the names and treatment for the game concept. |
Blog/ sketchbook
Written information, images & screen grabs
|
|
13/02/17
Pre-production period |
Initial research and ideas.
Investigate a range of media where AR/VR is used e.g. books, films, TV and gaming |
· Historical development of a VR game
· Recreation of a VR HUD
· Internet |
Blog/ sketchbook
Written information, images & screen grabs
|
|
20/02/17
Official start of the project
|
Ideas
• Plan your promo by creating a weekly planner
• Produce a story idea in the form of a treatment.
• Research your ideas for a visual identity, look at visual references for scenes, props and characters. |
Each member of the group should have task to complete.
Produce mood boards for these.
Today, the first day, myself, Matt M, Harry and Adil grouped together and agreed to come up with separate ideas then choose the best one. |
Blog/ sketchbook
Written information, images & screen grabs
|
|
21/02/17 |
Visual Development
· Start concept art (harry)
· Building up assets
· Start 3D development |
· Further research on VR trailers.
· Produce 3D animation using Maya software.
· Concept art drawings producing. |
|
Adil and Jordan were not in to discuss the ideas so to make sure we didn’t loose time, me and Matt chose my idea about an insane man and zombie cupcakes. Stuart Joined the group. Seeing as two members were not here, we chose to wait till we sorted out roles for the project. |
22/02/17 |
Further Visual Development
· Produce moodboards
· Produce Story boards
· Concept art further development |
· Individually drawing storyboards within sketchbook.
· Using images for examples for concept development |
|
Today I drew some ideas for what the characters could look like and we decided roles for the group. Matt would do 3D Animation and design, I would do concept art and logo design and green screen |
27/02/17 |
Produce assets to use in your promo.
· Collect examples of fonts and designs for logos
· Scene, character and props that will appear in the production. |
· Generate drawings, images, photos, and found materials of all the assets.
|
Drawings, colour swatches, typefaces, etc.
To be presented a sketchbook
|
|
06/03/17 |
Filming
· Consider graphics and titling to be used in your promo, collect examples of font and designs for logos.
· Produce scans, animations, live footage, 2D/3D and stop-motion animation, gameplay and collect
internet and copyright free material of the assets that you will use in your promo. |
· Ask my teachers and peers for feedback and reflect on it.
· Make needed further changes.
· Filming using green screen.
|
Drawings, colour swatches, typefaces, etc.
To be presented in a sketchbook
|
|
13/03/17 |
Sound and editing production
· Produce green screen edit.
· Generate soundtrack and sound effects. |
· Sound produced using Garage Band and Audition.
· Green screen edited using Adobe After Effects.
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Observed video files on YouTube.
|
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20/03/17
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Final Adjustments
· Prepare and edit files.
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· Continue to refine the final edits and improve the outcome |
Further group discussions and tweaks. |
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